Saturday, 3 November 2018

Orphan AUs

Tyson’s Orphan AU is split into four separate parts:

Orphan AU 1 - Child!Verse - (Jethro and) Child Tyson

In this verse when Tyson’s mother left his father, when Tyson was four, Tyson and Jethro were send to the orphanage as their father wanted nothing to do with his sons anymore.
In this verse Tyson is eight years old [face claim: Zachary Gordon] and Jethro is twelve [face claim: Léo Legrand].
Tyson and Jethro both go to a Hebrew school in the verse and share a room. The room they share has a single bed and a bunk bed. The single bed is empty, but your character could go there if they were in the orphanage too. Whilst the top bunk is technically Tyson’s, he will usually elect to sleep in the bottom bunk with his brother where he feels safe.
Jethro coddles Tyson and is highly protective of his little brother. Jethro is strong headed and quick to a challenge, but he is equally capable of being open and caring. It depends on how people respond to him and, more importantly, his little brother.
Tyson’s social anxieties are clear in this verse, he is shy and - more often than not - can be found hiding behind his older brother. Here Tyson and Jethro still have advanced understandings of mathematics for their ages, but not to the same extent as in the main verse: since they don’t have the advantages of having a mathematics Professor for a father to teach them anymore.
If asked to talk about mathematics Tyson’s face will light up and he can - if he gets going - avoid stuttering as he speaks about this, but yawning or acting disinterested as Tyson talks about maths is one of the quickest ways to [emotionally] hurt Tyson.
Jethro is very sporty and tried to encourage Tyson to join him in football and rugby practice as much as possible, but Tyson is afraid of getting hurt by ‘the bigger boys’ so can be found at the edge of the pitches watching his brother play. Sometimes Tyson will sketch the other people playing, but most of the time he just stays quiet and watches.
Tyson’s Synesthesia still exists in this verse, but he doesn’t bother to suppress it at all. He is yet to understand why no one else sees the maps that he does, he’d always assumed that everyone else could see the images he could. Jethro has helped Tyson understand it more, but - since Jethro can’t see the maps - he can’t do much to help his younger brother with this issue.
Tyson and Jethro are near inseparable in this verse.
As much as Jethro tries to encourage Tyson to find his own footing, he can’t help mother-hening him and swooping in at the slightest hint of trouble. For Tyson’s part, he’s trying his best to stop worrying his older brother, but can’t help feeling as though he’s letting Jethro down; like he let their father and mother down.
Tyson’s childhood issues with blood sugar remain in this verse and Jethro always had sweets to hand in case Tyson needs a boost in the middle of the day. For his part, Tyson never lets his rucksack out of his sights and anything important to him is kept close at hand inside of it.
Jethro has a box of keepsakes from their family home that he keeps under his bed: old photos of their mother, his end of school year reports from Cambridge, and information about their Delaney family legacy that they were apparently such disappointments to. That box doesn’t see daylight often and certainly never when Tyson is around to see inside.


Orphan AU 2 - Child!Verse2 - Child Tyson

In this verse when Tyson’s mother left his father, when Tyson was four, Tyson was sent to an orphanage without Jethro. Their father had never made it a secret that he favoured the older son so decided to send Tyson away on his own.
In this verse Tyson is nine years old [face claim: Zachary Gordon].
Here Tyson is shy, but curious. Without his brother to protect him, Tyson has to look after himself. This has meant that Tyson tries a lot more to interact with other people, he often fails to interact and withdraws into himself shyly, but he tries to make friends with other people and is curious about the world.
Tyson’s Synesthesia still exists in this verse, but he doesn’t bother to suppress it at all. He is yet to understand why no one else sees the maps that he does, he’d always assumed that everyone else could see the images he could.
Tyson hides, a lot. When his anxieties get the better of him, Tyson will run away into the first hiding spot he finds to avoid teachers, strangers, other children, et cetera. Once a hiding spot has been 'compromised’ - found - Tyson won’t return there and will run off to a new hiding spot until he feels safe enough to come out again.
In this verse he goes to a Hebrew school, because of a request his father made when he left Tyson at the orphanage. Tyson has been told why he goes to a different school than most of the other children. He gets good grades, especially in maths, but he doesn’t have friends at school. He’s tried to make friends with other children, but he finds it hard to interact with other people. 
Tyson’s most prized possession is a ring bearing the family crest. The ring itself is a titanium/silver blend, there is a black circle of Black Tourmaline about the size of a five pence piece on the top of the ring pressed down to the level of the ring, and then the coat of arms is engraved into the stone in silver. It was given to him by Jethro before he left to go to the orphanage. He wears the ring around his neck on a silver rope chain and never takes it off.
Tyson’s room has three beds: a single and a bunk bed. He doesn’t share this room with anyone at the moment. He sleeps in the single bed.
Tyson is scared and hurting in a way that he doesn’t even understand in this verse. He feels abandoned and alone in a way that he doesn’t know how to express. It never feels like enough for the young Tyson. He tries so hard to make friends, to please everyone, but he doesn’t know how to and Tyson is terrified to failing; of getting thrown aside again.
Yet, Tyson does not know how to express that fear. He doesn’t know how to process what happened to him. He was too young to remember most of it, but that separation traumatised Tyson nevertheless. Tyson lost his mother, his father, his brother, and his childhood home. He feels that loss, even if he doesn’t remember it.


Orphan AU 3 - Teen!Verse - Teenage Tyson

In this verse when Tyson’s mother left his father, when Tyson was four, Tyson was send to an orphanage without Jethro. Their father had never made it a secret that he favoured the older son so decided to send Tyson away on his own.
This verse is further in time than Orphan AU 2, Tyson is fifteen in this verse [face claim: Skandar Keynes].
In this verse Tyson is less shy, having had more socialisation than in any other verse, but he is still defensive. He doesn’t stutter anymore, but only talks when he has to and - generally - avoids talking to other people. Tyson’s Synesthesia still exists in this verse, but he doesn’t bother to suppress it at all.
Tyson’s room has two single beds. Tyson currently doesn’t have a room mate and sleeps in the bed nearest the window. This means that the room is covered in sheets of paper and articles about mathematics - and some maps - that interest Tyson. He doesn’t speak openly about mathematics in this verse, but he doesn’t hide it either. He choses to only speak about it when asked. Under Tyson’s bed - along with other possessions - are a bag of fencing equipment and another bag of cricket equipment. Under the bed Tyson also keeps several notebooks with sketches, mathematics notes, and the occasional map.
Tyson’s most prized possession is still a ring bearing the family crest. The ring itself is a titanium/silver blend, there is a black circle of Black Tourmaline about the size of a five pence piece on the top of the ring pressed down to the level of the ring, and then the coat of arms is engraved into the stone in silver. It was given to him by Jethro before he left to go to the orphanage. He no longer wears the ring on a chain and instead keeps it on his right middle finger. The only times he takes off the ring are when he’s swimming and when he’s fencing.
Tyson prefers not to exercise when not strictly necessary, but he is part of a fencing club and cricket club outside of the orphanage. He enjoys both sports, but he doesn’t boast about either sport. He dismisses any achievement in the sports, no matter how many tournament medals he has won; 5 for fencing and 3 for cricket.
Tyson still goes to a Hebrew school. He gets good grades (top set in mathematics, history, english, science, geography, and art; middle set in technology, music, German, drama, ICT, and RS; not in any bottom sets) but doesn’t enjoy going to school. He often finds it too loud at the school, so retreats to a quiet corner of the library.
Tyson has come to terms with his sexuality, being gay, but he is just to fully understand his orientation: being sexually gay, but romantically bi. He understands that he has had [romantic] crushes on girls, but he is yet to understand why that interest doesn’t extend to any sexual feelings.
Though there is some overlap with adult Tyson’s wardrobe, teenage Tyson’s wardrobe appears in this tag.
Teen!Verse Tyson is a lot of bluster and false confidence. He is more confident and socially adjusted than actual teenage Tyson, but he is also desperate to prove his worth and will gladly jump through a thousand hoops for any sign of approval.
Whenever he’s out of the orphanage, Tyson can either be found making his way to the library on his heelys for some peace and quiet, or people watching from somewhere he isn’t technically supposed to be: a nearby fire escape, a tree in the park, or tucked between two cars; desperately hoping that he goes unnoticed.
His talent for trouble is unhampered. He doesn’t go looking for trouble, for opportunities to hide bruised knuckles from the guardians at the orphanage, but Tyson has always been too curious for his own good. He wants to prove that he can be useful.


Orphan AU 4 - Teen!VerseLDN - (Jethro and) Teenage Tyson

In this verse when Tyson’s mother left his father, when Tyson was four, Tyson and Jethro were send to the orphanage as their father wanted nothing to do with his sons anymore.
This verse is further in time than Orphan AU 1, Tyson is fifteen years old [face claim: Skandar Keynes] and Jethro is nineteen [face claim: Cody Christian].
As far as the Delaney brothers were concerned, getting separated was not an option. Jethro’s eighteenth birthday meant having to leave the orphanage and his brother behind. That was unacceptable, though the pair had known it would happen for years, and - as such - had years to plan.
Those years spent planning didn’t exactly improve the quality of plans concocted by two desperately afraid teenagers with far too much courage and nothing to lose. Jethro left the orphanage at eighteen, then suddenly dropped completely off the map with his younger brother in tow.
Several even more questionable decisions and acquaintances later, Tyson and Jethro are now living in London under false identities: Anthony Hawthorn & Reuben Hawthorn.
Strictly speaking, Jethro works a normal legal job as a junior chef to provide a home for his younger brother. That normal job simply happens to pay unusually well to provide their excellent flat of questionably low rent, as both the restaurant and their apartment complex may happen to be financed by the same criminal organisation.
The formerly Delaney, now Hawthorn brothers are in over their heads. Jethro is frequently sent off on - technically - innocent errands for their mysterious sponsor and Tyson is being groomed for criminal activities; having already proven himself to be a natural pickpocket and having a good head for planning.
In this verse, ‘Anthony’ is largely the same as Teen!Verse Tyson; wearing the same leather jacket and riding the same skateboard. For the time being, Tyson is free to continue attending school under the name Anthony, though he’s been given friendly encouragementby their patrons to take up boxing rather than fencing.
However, there are debts to be paid in their futures. For now, they get to enjoy a relatively cushy life, but both are keenly aware that eventually the demands made of them will escalate; and there is nothing that either can do to prevent that. 
‘Reuben’ is easily recognised as the same Jethro that ran away from the Delaney family legacy in Tyson’s main universe, however he now has to carry the additional responsibility of caring for his brother and trying to get them both out of the web he inadvertently trapped them in.
Though he misses fencing from time to time, Tyson has taken to boxing rather well. He can feel his brother’s disapproving frown every time that Tyson returns from the gym, but pleasing their patron is in their best interests and Tyson does enjoy boxing. He finds it to be a good way to vent his fear and frustrations, without coming home with bruises that set Jethro fretting again or cause ‘Anthony’s school to call with concerns about his care.
That Tyson could easily go professional with his fencing and potentially pay off the debts the brothes owe is a large reason why he was discouraged from continuing it. This fact hasn’t escaped either brother, but equally they know that wouldn’t be a guarenteed solution to their problems either.
It wouldn’t have been his first career choice and he would prefer not to know that a large portion of the customers have more talent with knifes than the staff, but Jethro does enjoy working as a chef. It’s the other parts of his job that bother ‘Reuben’. The unofficial ‘if you have a free moment’ parts that have him dreading the day he doesn’t return from one of those errands.




Friday, 2 November 2018

Taking Personal Belongings

By nature, Tyson isn’t particularly territorial. He will allow people into his spaces without much fuss, because Tyson is confident that he can defend his home and the people that he cares about.
He remains cautious and watchful for any danger once people get close, and understandable paranoia causes regular patrols to ensure his safety, but that simply means that Tyson remains on guard - just in case - rather than trying to keep people out of his spaces or away from his things.
However, Tyson can easily be unnerved by taking away the things that are his.
It will set him on edge for hours, even the slightest action. Taking his established seat in a room will have him on the back foot immediately. Taking away Tyson’s rucksack will instantaneously activate his fight or flight instinct, and calling it yours will have his teeth bared for a fight.
This doesn’t apply to people that he’s already accepted, for the most part. He won’t bat an eye if his brother or family, in general, taking things, even straight from his hands, nor will Tyson care about the Moriarty Mirrors playing with his things. Sebastian will provoke a stronger reaction from Tyson, especially if its related to the web, but he is still oddly okay with Moran taking his things.

Thursday, 1 November 2018

Digging his own grave

Tyson is digging his own grave.
He has been doing that for years. He doesn’t exactly want to die, but equally, Tyson is not particularly attached to living either. He won’t throw away his life pointlessly and Tyson isn’t actively looking for ways to die, but the value he places on his own life is impossibility low.
Tyson puts the fact that there are people that still depend on him, that there is still work to be done, far higher than the simple need to continue living into his motivations for continuing to live. It’s a motivation that has kept him going for years, but it’s a dangerous one that will eventually end him if the benefits to others by his death outweigh those by his continued existence in Tyson’s mind.
The former Lieutenant is in a curious position, especially from a medical intervention stance. His disinterest in his own life is not an active danger to himself or others, and yet he’s clearly courting death and will continue to do so until it eventually kills him. He could live for years, or days, on the flip of a coin.

Wednesday, 31 October 2018

Dungeons & Dragons III

Good - Neutral - Evil
Tyson has a moral code that he follows but because his job means blindly serving others regardless of his own views Tyson has bent the needle on his moral compass enough that he can use other people’s compasses. Tyson’s morals change depending on who he is around.
Example: When around Moriarty murder is fine, everything is fine, so long as he remains loyal to Jim despite that he has described Jim as follows, “Some men follow their moral compass like a golden thread. Others let it sway with every step. Jim, well, he uses his moral compass as a yo-yo.”
Tyson’s behaviour and views change depending on who he is around, so when he is alone and following his own he keeps to his own views which are mostly moral and correct.
When he is following his own compass he tries to be good - he does his best to help people and make people happy at the cost of his own happiness - so he could never be evil but, even [especially] to his own mind, he has done far too much bad to ever be good.
Lawful - Neutral - Chaotic
Tyson has far too many [nervous/OCD/general] ticks and routines, is far too predictable, to be chaotic or neutral. He has created too much structure in his life to be anything but lawful. Even the way he chooses when to be good or bad is lawful, it is dictated by those he is around rather than chance or his own opinions.
But he is mentally unstable enough to almost be a neutral. He is just after the boarder. Over time as he becomes more and more derailed he may drift over to being a neutral, though it is highly unlikely that he could ever loose enough of his ticks and routines to go over to chaotic.
If he were ever to need a class, Tyson would be best suited to a Paladin-Rogue. He has a strong moral conviction and code that he follows, even if it doesn’t always seem that way, but he is also a habitual pickpocket and well-suited to the shadows.

Tuesday, 30 October 2018

Dungeons & Dragons II

Though Tyson generally uses storytelling in his work, Dungeons & Dragons is a form of collaborative storytelling.
Knowing the reasons that they were playing in the first place, Tyson chose to play as two different characters - a younger brother and a protective older brother - to gently toy with his brother, and to help their narrative reflect whatever they might need to discuss.
The ways they tell their story and use the codeword has adapted as Rosie, Jasmine, & James have joined the game. When James joins, the subject matter of the codeword changes slightly, but that doesn’t stop James from trying to bait for information on his theory that his uncle is actually a secret agent.
Jethro bounces around between various NPCs rather than playing a singular character, which is good as a single character could never keep Jethro’s attention for that long, but everyone else has a character that they will be in most - if not all - sessions that they join.
The Setting
Though arbitrarily chosen when this began, they’re playing in an Eastern-themed campaign that jumps between sailing between far-flung islands and adventuring into the desert of the mainland; because Jethro and Tyson both have a weakness for Sphinx riddles and logical puzzles.
The mainland part of their campaign has become an odd blend of Chinese and Egyptian influences, whilst the seafaring and islands have a stronger lean towards Japanese and Indian; depending on the island in question. Their mutual fascination with Alchemy shows up frequently and, almost unavoidably, there are strong Jewish themes scattered throughout.
For the most part, they play with homebrew and whatever rules they feel like imposing on that particular day, with story taking president over mechanics.
There are only two consistent rules. One is that characters (both player and NPC) start at level twenty and are made using the ‘Standard Array’ point assign system to keep things roughly balanced stat wise. The other is that the ‘optional feat’ rule is instead required to keep all stats in at a roughly consistent level, with some allowances when items provide bonuses.
Tyson Delaney
  • Tzadok Aryeh | Lawful Neutral | S12 - D16 - C08 - I11 - W14 - C16 
Tyson’s first - and arguably main - character is a Devil’s Tongue variant Tiefling called Tzadok Aryeh after his two purposes in life: Justice (Tzadok) and his brother (Aryeh - Lion).
Tzadok is gorgeous in the most unremarkable way, as though looking at a Greek statue; objectively handsome, yet too perfectly sculptured to be genuinely attractive long term. Blandly handsome. Despite his cold marble appearance, his apricot skin has a slightly fuzzy felt texture to it, as though he were made from an actual apricot.
A sandy-brown fauxhawk runs through the middle of ivory horns that curve gently up from his temples over the shape of his head, almost meeting at the back of his head. His prehensile tail has a spider-monkey grip at the end and his eyes are a shocking electric blue; a perfect match for the light jasper stones that occasionally wash up on his island.
He wears a baby blue Tangzhuang over navy trousers and dark leather boots. There is always red cord wrapped around his forearms and shins, over his clothes, as a show of his God’s symbol: Ilmater. He wears a plum velvet neck gaiter at all times. In Gǎng shì, anything adored in plum velvet is marked as the property of the Bǎohù Clan.
Tzadok is multi-classed around his story progress rather than for functionality: Monk 6, Fighter 3, Rogue 9, & Prestige 2. His feats are a similar story: Medic, Magic Initiate (Primal Savagery, Gust, & Goodberry), & Martial Adept (Riposte & Parry). A versatile character, Tzadok alternates between twin-dao and longbow usage.
His twin-dao were gifted to him by the Fey at the start of his adventure, enchanted with the power of the wind, and improving or degrading in power as his favour with the Fey shifts. His longbow is more reliable and steadily improving as he gains more clan tattoos to improve its power, or his own; such as the Eyebite spell infused tattoos that give him the appearance of permanent eyeliner.
He began as a Monk (Way of the Wind), raised to be a protector for his island - Jitaku - and a devotee of Ilmater. It was natural for Tzadok to become a Fighter (Arcane Archer - Xanathar’s Guide To Everything) with the Mariner fighting style. He spent years hunting, both beasts and people, and he had also spent years on boats, shown in the wave tattoos around his leg; a tradition on Jitaku, one line around the leg for every (cumulative) year spent at sea: starting at the ankle and working upwards.
His Rogue subclass (Ninja) played into his Background as a Prostitute, and his Ki-usage. He works for the Bǎohù Clan in Gǎng shì, the closest mainland city to Jitaku; three hours away by boat. His succubus heritage makes working at the clan ran brothel an easy way to earn money for the island and eliminating threats to Gǎng shì with the Bǎohù ensures that Jitaku is protected by the mighty port/trading capital city; whilst also getting exploited for a monopoly on the islands exotic resources.
Finally, he prestiged into a Fey Warrior. Jitaku is a refuge for all manner of half-creatures - half-elves, halflings, tieflings, et cetera - in a paradise protected by the Fey Wild. Conditionally protected. Protectors must be trained to guard the island and from those, the Fey may choose champions to do their bidding in the material plane; whatever it may be. The Fey regularly demand boons as extra payment for the island that exists as both Feywild and material plane island.
They’re more than happy to play with the memories of the island’s inhabitants as no one who lives there can remember coming to the island or when new people actually arrived. There is a before and an after, but never an arrival. Tzadok lost his left arm as a child before Aryeh was born and had to learn to fight with an enchanted prosthetic, but he can’t remember losing the arm or when Aryeh arrived, or ever having parents for that matter, but he knows Aryeh is his brother.
  • Aryeh | Chaotic Good | S13 - D10 - C17 - I09 - W14 - C14 
Tyson’s secondary character is another Devil’s Tongue variant Tiefling called Aryeh. His current name was his own decision, though based on the name his brother had originally given him: Liviya, meaning Lioness.
Aryeh’s appearance certainly matches his name. He has four ivory horns, two on his forehead and two on his temples, that curve upwards like lion’s teeth. His messy golden/ginger hair is the very picture of a proud lion, even with his light blue skin and slight emarginate caudal fin at the end of his tail. His electric blue eyes are perfect matches for his brother’s.
He earns money in Gǎng shì by playing his lute whilst wearing a black cat mask, with patterns that mirror Tzadok’s white Kitsune clan mask. Though he also wears a Tangzhuang like most from the island, Aryeh wears red with golden trim to attract more coin from the mainland people and paints his horns with gold paint whilst performing.
Aryeh is similarly multi-classed around his story process rather than for functionality: Sorcerer 6 (Siren Born), Bard 4 (College of Whispers - Xanathar’s Guide to Everything), Blood Hunter 7 (Order of the Profane Soul), & Druid 3 (Circle of Spore). His feats are Infernal Constitution, Gourmand, & War Caster. His fighting style is Mariner and his background is an Entertainer.
Born with natural magic and an enchanting voice, Aryeh’s place as a Sorcerer was innate and his decision to play the Lute came later on. He plays on a Lute that he carved himself from wood on the island and channels his Sorcerer’s magic through a bamboo staff that he made himself, gradually improving over the years.
Whilst his older brother was chosen as a champion by the Fey of the island, Aryeh made a pact with the Archfey - Oberon, the Green Lord - to stand at his brother’s side against any threat after Tzadok was cursed with a weakness to otherworldly threats - Necrotic and Radiant damage - for displeasing the more fickle Fey that inhabit their island. He wears Oberon’s symbol around his neck and embedded retractable blades into his bo-staff to fight more efficiently.
Aryeh has always been fascinated with the line between life and death, with the undead and their place in the world, and growing up around the jungles of Jitaku gave Aryeh a keen appreciation of nature. Over time that grew and developed into engraving his staff with druidic runes. Overall he favours using water and plant-based spells, with melee fighting being an emergency backup.
Tzadok wasn’t the only one cursed during their adventures. The campaign began when the brothers came too close to discovering the secret of Jitaku and the way its inhabitants were alchemically created as unknowing homunculus’. Aryeh was transformed into a ring-tailed lemur and swiftly captured by a travelling circus, forcing Tzadok to give chase into the mainland and away from the witches’ hut in the true Feywilds.
Now reunited with his older brother, Aryeh has to drink a potion to stay in his Tiefling form. The potion is complicated to make and very expensive, especially when the brothers are constantly haemorrhaging money as tithes owed by Tzadok to the Bǎohù Clan and sent back home to Jitaku to make sure their people are fed. Their mission now is to find a way to reverse the curse fully.
Rosie Delaney
  • Marguerite  | True Neutral | S16 - D08 - C14 - I14 - W10 - C14
Rosie is just as likely to walk over to their table and shake it to disrupt the pieces, in a way that is shrugged away as an ‘act of Adonai, roll one 1d8 damage’, or to sit down and join them; often with questions of her own for her brother-in-law.
Marguerite has burning golden eyes; infinitely deep and blindingly bright if watched for too long as divine energy blazes inside. Her hair is raven and her skin is bronze. She wears heavy chain mail and her crossbow is always kept close at hand.
Marguerite is a (Scourge) Aasimar. She is a Paladin 12 (Oath of the Empire), Rogue 5 (Jester), & Prestige 3 (Vampire). Her background is Inquisitor and her fighting style is Close Quarter’s Shooter. She took the feats Heavy Armor Master, Ritual Caster, Martial Adept (Commander’s Strike & Rally), & Lucky.
Rosie had a very clear idea in mind when she asked to join, and by ask it is meant that Rosie brought over a plate of cookies, announced that she was joining, and both Jethro and Tyson shrugged and said ‘yeah, sure’. Naturally. She too had questions, for both of them, that were easier to voice that way, and wanted to spend time with them as well; not that she’d tell them that. They already know.
Marguerite is a creature of divine justice, hunting down the corrupt and immoral, all for the glory of the Dunnite empire. She had purpose, a focus, unyielding conviction. Until the prey she had hunted for so long turned her into a child of the night. A sworn enemy of Dunnite, even as she tries to hide her nature and carry out the will of her people.
Compromise after compromise is shaking Marguerite’s resolve. Bǎohù Clan members are to be killed on sight by order of the Emperor of Dunnite, and yet Marguerite weaves a baby blue ribbon into her hair every morning as a token of her love for Tzadok. The pair have never truly settled whether they are sworn enemies or lovers; or merely Tyson and Rosie flirting in character, simply because they can and know Jethro won’t mind.
Despite the sombre nature of her mission and existence, Marguerite is a woman of great humour, able to make light of even her precarious position, and always with a sharp word on her honeyed tongue. Always with a trick up her sleeve and a kind smile for every child she meets, and unending agony for any that would harm a child within her sight.
James Delaney
  • Donnadd | Neutral Good | S06 - D16 - C15 - I13 - W15 - C10
For the most part, James prefers to play one of the NPCs that Jethro makes to get a feel for different combinations in the game and to play around with new voices. However, Donnadd is one of his own characters that he will return to every once in a while.
Donnadd is a cobalt Kobold with crimson clothes, and was made as such purely because James enjoys saying that phrase. His background is Haunted One and his fighting style is Dueling. He is a revised Ranger 14 (Beast Conclave) and a Cleric 6 (Knowledge Domain). He has the feats Empathic, Alert, Keen Mind, & Observant.
In essence, Donnadd knows too much about everything and everyone around him and lives in a constant state of daunting fear, overwhelmed by the world around him. He lets slip secrets that he shouldn’t know, plucked from the minds around him, then flees from the consequences. He has done that his entire life.
Precisely what Donnadd knows is kept secret, even from Jethro, though James insists that there is something specific that Donnadd knows and is running from whenever he encounters their party. Largely James uses Donnadd’s ability to foil his father’s traps and to fish for information about his uncle.
Jasmine Dartmoor
  • Tsu Rian | Chaotic Neutral | S14 - D14 - C15 - I08 - W11 - C14
Despite the entire thing being Jasmine’s idea in the first place, she was the last to join their game; previously preferring to remain on the sidelines watching instead.
Even though she recommended it to help Tyson and Jethro work through their issues, Jasmine struggles to distance herself from the character and the person; more so when those lines blur with coded questions. As such, her character hasn’t been given as much time to develop, but Jasmine is slowly getting more comfortable with her.
Tsu is an Aarakocra with brown plumage and a bloody battleaxe always in her hand. She joined their adventure after her travelling desert caravan was destroyed by a horde of orcs. Her background is as a Guild Artisan and that life was left behind in the desert sand. Anything that existed before does not matter anymore and she refuses to comment on the grief she wears like shackles.
She is a Warlock 14 (The Ancestral Soul - Pact of the Blade) and Barbarian (Path of the Storm Herald - Sand). She has the feats Savage Attacker, Mage Slayer, Fell Handed, & Menacing.
Despite a few attempts to eat Aryeh in his lemur form whilst she’s been raging, Tsu Rian is rather fond of the Tiefling brothers and harming either will provoke an instant rage from the Aarakocra.