Thursday 17 January 2019

Gym Leader AU

In this verse, the Moriarty Mirrors were successful in disrupting Team Galactic’s plans. Though their attempts to destroy the world were thwarted, Team Galactic still maintain a presence in Sinnoh largely based out of the Stark Mountains.
As such, Tyson has been given a more permanent stationing in Sinnoh. Though occasionally send on missions outside of the region, Tyson primarily works in tandem with the web employees stationed in Jubilife City, whilst maintaining the cover of operating his own gym: left of Lake Verity and Canalave City.
Tyson maintains a safe house on Iron Island, guarded by Xiaolin, to retreat to whenever it proves necessary to escape The Colonel’s reach.
Always one to enjoy a puzzle, Tyson works hard to keep the exact typing of his gym a secret. At the end, he awards challengers the Perspective Badge and either the Sandstorm or Earthquake TM; depending on which he thinks will suit the challenger best. He changes his team to accommodate the experience level of his challengers and goes from single battles to double battles at higher levels.
In this verse, Tyson has the same Pokémon he normally does, but when necessary to work around the Distortion World shenanigans, he would have received certain Pokémon as gifts instead. He also has access to the Pokémon he uses in his gym.
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Tyson goes out of his way to make sure people question what type his gym is. He makes sure that everyone knows there is a puzzle to his gym. Something to think about and making assumptions about ahead of time.
This philosophy even goes as far as the design of his gym badge. Perhaps it’s an animal face to hint at a normal-type gym, maybe it’s an evil laughing face for a ghost or dark-type gym, maybe its red for fire-type, or maybe you see an arrowhead for a hint at flying-type.
His puzzle begins before one enters the gym. To look at the gym from the outside, a large beehive building surrounding by Combee* should obviously mean a Bug-type gym, but perhaps that’s where they misdirect is: being in the middle of a forest might mean Grass-type instead.
Once inside the gym, trainers are greeted by an urban jungle and by Tyson himself. There he will explain how his gym works. Gym battles only take place in the arena and it’s the challengers’ job to find it. Then he’ll scamper away, parkouring up to the top of the central structure.
After getting equipped with a harness and attached to one of the Magnemite evolution line for safety, trainers are free to traverse the jungle maze of parkour obstacles and climbing walls as they wish. At this point, most piece together that this gym is either going to be Steel or Electric. Nope.
Once trainers reach the top, Tyson will not be there. Instead, Tyson’s partner Lucario will be standing there with the gym badge in his paw, then he’ll leap away into a closed-off area - inaccessible from any other direction - that leads lower and into the main structure. Some more climbing later, challengers will finally find the arena and Tyson.
The trust is that Tyson runs a Ground-type Gym. Even if someone knows Tyson well-enough to know that he favours ground-types, he does a lot to obfuscate that fact with Psychic and Steel-types used in his gym battles before the ground-types appear.
In this private arena, the trick of the gym is easy to keep secret and Tyson can use weather effects (Sandstorm and Rain Dance) to his heart’s content without risking washing anyone off or blinding them whilst they’re climbing. Though Tyson knows his family of Magnemite will keep anyone from falling, he made sure the floor was a foam fall pit, just in case.
Ever the scholar at heart, the message of Tyson’s gym for those who complete it is that one should never underestimate their opponent or make assumptions about them, to use one’s environment to their advantage whenever possible, and to never assume that one’s first goal will be the last.
At the end, there is a spiral slide to leave through or a death slide for those so inclined. Either will deposit the trainer into one of the many foam ball pits. Win or lose, Tyson always loves re-challengers and getting to see how people have improved with time.
* Though Combee are the most noticed wild Pokémon around Tyson’s gym (as most who enter will be given a free jar of honey for want of anything else to do with the horde of honey Tyson has acquired), Tyson used the area around his gym as a shelter for many types of Pokémon. One simply has to follow the path West from the gym to find that meadow.

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  1. Single Battle: Phanpy - Onix
    Phanpy (Lv.16) - Sand Veil - Ice Shard, Play Rough, Rollout, Seedbomb
    Onix (Lv.18) - Sturdy - Earthquake, Sandstorm, Smack Down, Toxic
  2. Single Battle: Baltoy - Trapinch - Golett
    Baltoy (Lv.21) - Levitate - Ancient Power, Charge Beam, Mud-Slap, Rock Tomb
    Trapinch (Lv.22) - Arena Trap - Bug Bite, Crunch, Sandstorm, Solar Beam
    Golett (Lv.24) - Ability - Earthquake, Iron Defence, Psychic, Shadow Ball
  3. Single Battle: Beldum - Donphan - Golett
    Beldum (Lv.26) - Light Metal - Headbutt, Iron Defence, Iron Head, Zen Headbutt
    Donphan (Lv.27) - Sand Veil - Earthquake, Knock Off, Rollout, Sandstorm
    Golett (Lv.28) - Iron Fist - Ice Punch, Mega Punch, Shadow Punch, Thunder Punch
  4. Single Battle: Beldum - Onix - Donphan - Vibrava
    Beldum (Lv.31) - Clear Body - Iron Defence, Iron Head, Take Down, Zen Headbutt
    Onix (Lv.33) - Weak Armor - Ancient Power, Payback, Rock Polish, Sandstorm 
    Donphan (Lv.34) - Sturdy - Assurance, Bulldoze, Counter, Poison Jab
    Vibrava (Lv.35) - Levitate - Bug Buzz, Dragon Breath, Earthquake, Giga Drain
  5. Double Battle: Metang & Claydol - Steelix - Vibrava
    Metang (Lv.36) - Light Metal - Metal Claw, Rain Dance, Toxic, Zen Headbutt
    Claydol (Lv.36) - Levitate - Ice Beam, Psybeam, Rock Tomb, Trick Room
    Steelix (Lv.37) - Sheer Force - Aqua Tail, Crunch, Iron Tail, Thunder Fang
    Vibrava (Lv.39) - Levitate - Draco Meteor, Earthquake, Ominous Wind, Sandstorm  
  6. Double Battle: Steelix & Metang - Golurk - Flygon
    Steelix (Lv.40) - Rock Head - Aqua Tail, Dig, Iron Tail, Stealth Rock
    Metang (Lv.41) - Clear Body - Bullet Punch, Psychic, Sandstorm, Sludge Bomb
    Golurk (Lv.42) - No Guard - Charge Beam, Dynamic Punch, Protect, Rock Tomb
    Flygon (Lv.45) - Levitate - Dragon Claw, Earthquake, Hyper Beam, Signal Beam  
  7. Double Battle: Steelix & Metagross - Donphan - Golurk - Claydol - Flygon
    Steelix (Lv.48) - Sturdy - Dig, Dragon Tail, Gyro Ball, Stealth Rock
    Metagross (Lv.47) - Light Metal - Hammer Arm, Ice Punch, Meteor Mash, Zen Headbutt
    Donphan (Lv.45) - Sturdy - Earthquake, Knock Off, Play Rough, Rock Slide
    Golurk (Lv.46) - Klutz - Iron Defence, Magnitude, Shadow Ball, Thunderbolt
    Claydol (Lv.46) - Levitate - Ancient Power, Extrasensory, Rain Dance, Solar Beam
    Flygon (Lv.47) - Levitate - Aerial Ace, Dragon Claw, Dragon Dance, Sandstorm.
  8. Double Battle: Steelix & Metagross - Donphan - Golurk - Claydol - Flygon
    Mega-Steelix (Lv.55) - Rock Head - Dig, Iron Tail, Sandstorm, Stealth Rock
    Metagross (Lv.54) - Clear Body - Hyper Beam, Meteor Mash, Psyshock, Thunder Punch
    Donphan (Lv.52) - Sand Veil - Giga Impact, Poison Jab, Rollout, Sandstorm
    Golurk (Lv.53) - Iron Fist - Drain Punch, Dynamic Punch, Ice Punch, Shadow Punch
    Claydol (Lv.51) - Levitate - Dazzling Gleam, Earthquake, Rain Dance, Smack Down
    Flygon (Lv.56) - Levitate - Crunch, Draco Meteor, Earthquake, U-Turn